E3 2010: The Legend of Zelda: Skyward Sword Announced

on June 15, 2010 12:27 PM

E3 2010: The Legend of Zelda: Skyward Sword Announced

After a heartfelt speech from Nintendo big-boy Reggie Fils-Aime, a little something was introduced which gave me an absolute stiffy: The Legend of Zelda: Skyward Sword. After a teasing trailer which showed off Link, and some awesome gameplay, in a much more superior resolution (wink?), legendary Nintendo games creator Miyamoto got on screen in order to talk tons about the technology and intuitiveness in using the Wii remote for the upcoming Zelda title.

Using much more precise movement, Skyward Sword takes sword bashing to a whole new level. Ergo, your Wii remote will be used to swing Link’s sword with precision, following the absolute movement of the player. Of course, from the demo showed, Miyamoto was having a pretty hard time getting honing those movements. It appeared that the controls weren’t as responsive as they’d hoped; that, or Miyamoto is just a real horrible gamer.

Showing off a handful of new additions, aside from the technical difficulties they seemed to be having on stage, Skyward Sword displays a handful of interesting implementations that have never been seen in previous Zelda titles. One is the option to roll bombs now, rather than throwing them. Link will also have some new tools to look forward to in his new adventure, such as a whip he uses to spank his foes from a distance, and a beetle-bomb which is shot using his bow and arrow.

The crowd didn’t seem to excited after witnessing the input lag with the controller, but I have been waiting for a new Wii-based Zelda for quite some and am extremely excited. The Legend of Zelda: Skyward Sword is due to release in 2010.

 /  Co-Founder
Born and raised in New York City, Yaris is one of three co-founders at DualShockers. Gaming since the inception of Nintendo in the 80's, he has grown to avidly appreciate games of every genre, maturing his preference specifically now to third-person action games, first-person shooters and JRPGs. He's a software engineer, father and husband during the day, and mildly attempts to hold onto his "hardcore gamer" title during the evenings. An attempt that he tends to fail miserably at.
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