EA Caves in To Button Mashers

on July 24, 2009 4:00 PM

I am a huge fan of DLC for any title, especially when it is free, but I look at the announcement of Fight Night Round 4 getting face button DLC as a cop-out. EA has announced that even though they worked very hard on their “Total Punch Control” system they will be releasing new content to nullify players from having to learn how to use these controls.

Following calls from fans critical of Fight Night Round 4’s current control options, EA is bringing a free alternative — and some other new content before that.

EA Sports announced two upcoming free releases of downloadable content for Fight Night Round 4 today. The first, slated for early August, will add a new gym, “new gameplay sliders” and new equipment plus an alternate version of Sugar Ray Leonard exclusive to the Xbox 360 version.

An early September release may be even more well-received as it will offer face-button control for all of Fight Night’s punches. That update, for PS3 and Xbox 360 will be free.

Yes the DLC will also bring some gameplay sliders, a new gym and a new skin of Sugar Ray, but most important is the face-button capabilities. This September release is pretty much to cater to those cry babies that just couldn’t understand how to use the analog sticks to throw punches. In essence what this new content will do is make the game accessible to button mashers of the world and simplify a strategic fighting game. I frown upon this as a gamer that enjoys strategy in fighting games as well as innovations in titles, but fully understand that EA is doing this in hopes to ship more units and have more people be able to purchase this title.

I would propose a petition to ban the face-button capability DLC or at least offer an option to turn it off online, as this will make the game harder and increase the difficulty for purists of the game. What will come next, perhaps some DLC to eliminate strumming in Rock Band or even some DLC to make reloading in Gears of War easier? Why must we kill creativity and innovation to cater to the masses?

[Via Kotaku]

 /  Co-Founder
Al has been gaming as long as he can remember and will continue to game until his fingers break off or video games cease to exist. A New York native born and raised he crashed into the gaming journalism scene in 2006. Since then he has become the on air personality for DSTV and loves every second of cursing while interviewing developers about serious topics. Aside from being a gamer he also has a B.S. in Chemical Engineering that does not help in the gaming world but does provide for fun stories when people say "what?".Favorite games: Contra (NES), Mega Man II (NES) and Final Fantasy III (SNES)
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