Today, during Electronic Arts’ financial conference call related to the first quarter of fiscal year 2018, Chief Financial Officer Blake Jorgensen was asked whether the company is getting into a situation in which they have too much product in development, giving them an opportunity to space out non-sports franchises every two or three years as opposed to every other year.
Jorgensen was quick to respond “never too much product,” then explaining that the company likes its regular cadence, and he feels that it’s a good one with Battlefield and Star Wars Battlefront. They make sure to leverage the relationship with Disney on the Star Wars property, aligning games when possible with theatrical releases.
The plan for now is not to change the current cadence schedule, even if they clearly don’t yet know the cadence of new properties like BioWare’s Anthem and anything coming out of the Motive studio in Montréal, as that’s still to be determined.
The company feels pretty comfortable with this pace, and believes that it creates a nice top line growth and, making sure that it’s very profitable along the way, driving both the top line and the bottom line through new IP, existing IP, new live services and margin expansion.
If you want to read more details on Electronic Arts financial results for the past quarter, you can check out our dedicated article from earlier today. Earlier today, we also learned that EA has a whopping twelve games in development using their Frostbite Engine, and that Star Wars Battlefront II is considered a “really strong” release.