EA Simulates Pacquiao vs Cotto

on November 11, 2009 2:55 PM

Its time for another simulation from an EA Sports video game.  We’ve already seen football, basketball, baseball, and now boxing.  As we all know MLB 09 The Show predicted the Philadelphia Phillies would win the World Series, obviously it was all wrong.  Now lets see if there simulation was correct for this match.  As the anticipated bout between Manny Pacquiao vs Miguel Cotto draws near (November 14th), EA Fight Night Round 4 states Manny Paquiao will win by Unanimous Decision.  Check out the full results and some in round stats recorded by EA Sports.

According to the simulation, Cotto’s defensive prowess and methodical approach to attacking Pacquiao’s body kept the opening rounds extremely close. As the fight approached the middle rounds, Manny countered Cotto’s strategy with his blinding speed, keeping out of range and forcing Cotto to keep moving forward. Forced out of his defensive strategy Cotto leaves himself open and Manny takes advantage by raining down quick combos while maintaining his range. The combos begin to take their toll on Cotto as the fight approaches Round 8, as he is bleeding and visibly slowing down. Cotto continues to attempt to pressure the body, but the damage he has taken throughout the fight slows him down so much that he can’t get close to Pacquiao. Manny, who seems as fresh as when he started the fight, sends Cotto to the mat with a weaving left hook at the end of the 8th. Despite beating the count, Cotto is never able to recover and loses the bout by unanimous decision.

Round by Round Scoring

Manny Pacquiao- Totals:118

  1. 10
  2. 9
  3. 9
  4. 10
  5. 10
  6. 10
  7. 10
  8. 10
  9. 10
  10. 10
  11. 10
  12. 10

Miguel Cotto- Totals:109

  1. 9
  2. 10
  3. 10
  4. 9
  5. 9
  6. 9
  7. 9
  8. 9
  9. 9
  10. 8
  11. 9
  12. 9

The simulation was conducted using Fight Night Round 4’s all-new AI (Artificial Intelligence) system. Dubbed R.E.A.L (Record, Evaluate, Adapt, Learn) AI, the system re-creates each fighter’s ring strategies in the game based on their real life counterparts. Built with adaptive logic, the system triggers fighters to change their tactics based on their success, or failure, throughout the course of a bout.

The highest rated simulation fighting game of 2009 (source: metacritic.com), Fight Night Round 4 features unique boxer styles and an all new physics based engine that creates one-of-a-kind bouts between over 45 licensed boxers, including Cotto and Pacquiao. This game has been rated “T” by the ESRB. For more information, log onto http://fightnight.easports.com/.

Lets see if they are right about this one.  Please share your thoughts about this or how ridiculous EA is becoming with all these simulations.

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