According to Electronic Arts Mirror’s Edge 2 will definitely bring something entirely new to the table, as EA Games Label Executive Vice President Patrick Söderlund explained as part of an interview on CVG.
Söderlund gives us a glimpse on the long and slow process that led to the finalization on the process, specifying that the company has been looking at a sequel for a while, but the right idea simply wasn’t coming until recently.
I’ll be honest with you: we’ve been looking at Mirror’s Edge for many years and had small prototype teams and incubations around what it could be. But it wasn’t until Sara Jansson, who is now the producer on it, came to me and called Karl-Magnus Troedsson and said, ‘listen, I have an idea for what this could be’. She presented a vision so inspiring that we were like, ‘we have to build this now’.
A very relevant tidbit implies the fact that according to Söderlund the game simply couldn’t be done on the current generation of consoles:
The interesting part is that it was a game that could only be built in gen 4 and that was cool. I liked that because what they’re doing, it’s not possible on the current generation.
He also went on to explain what went right and what went wrong with the original title:
Listen, if you do the same thing again then it’s not going to work. You have to be very, very honest with yourself and look at what went right and what went wrong. It’s obvious that people loved the art direction, loved Faith and loved the idea of what you did in the game.
I think we missed completely on the game being too difficult, people keep falling down and the notion of constantly running away wasn’t maybe greatly perceived. On top of that there were a bunch of other problems with it, but again we look at what’s great with it, we do more of that and we fix the things that were broken.
Finally, he gave a few juicy hints on what we can expect from the new title, besides the fact that it’ll be an open world game, as we have already known since E3:
What I can say is we’re taking more of an action adventure approach on it than maybe before. First-person, running predominantly… This will be more of an action adventure game, but true to what the first one was to a large extent.
I find myself going back, playing games that in my mind were so good ten years ago and I’m like, ‘holy crap, was it really this?’ Because gaming is continuously evolving and when I go back and play Mirror’s Edge today, it feels old compared to what’s out there today, in design approach and everything. There are still some fresh things in the way that it looks and feels – it still looks really good, actually. But it still feels a little bit old school on its game design and compulsion loops.
So we have to bring that forward and change that format. I think the story is another part that could’ve been a lot better. We didn’t deliver upon the fantastic world that we created and the story is a big part in a world like that.
Bring it on Electronic Arts, we’ve been waiting for this for a long, long time.