Electronic Arts”Very Happy” with the Quality of its Games, but “There Is Always Room for Improvement”

on June 1, 2016 2:13 PM

During a Q&A session at the 2016 Bank of America Merrill Lynch 2016 Global Technology Conference, Electronic Arts Chief Financial Officer Blake Jorgensen was asked to comment on the quality of the publisher’s titles over the last few years, and on whether there’s room for improvement.

Jorgensen mentioned that there is always room for improvement, and quality is made of a “whole collection of things.” It’s not just how a game looks, but also how it plays, how it stands up, if it has the right server capacity and more.

According to Jorgensen, Electronic arts is “very happy” about where its quality is, but they’re “always trying to push the quality” and make “better and better games for people,” and “long-lived games” that they can play for a long time.

He also explained that the publisher’s quality can be seen in the revenue figures: they have been selling plenty of games, and that proves that people are interested in the games they’re making and in the quality level of those games.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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