Emergent Unveils Gamebryo Lightspeed’s Online Capablities

on August 20, 2009 11:51 AM

Announcements have been coming out of GamesCom like crazy.  One of the major announcements released was the release of the first update to Gamebryo Lightspeed – the cutting edge game engine development system “which now delivers online multiplayer and networking tools as a fully integrated out-of-the-box solution.”  Lightspeed now includes rapid prototyping and rapid iteration for online multiplayer games, giving game developers idiosyncratic capabilities from the very beginning of the development process.  Hit them jump, ladies, for more…

Chairman and CEO of Emergent Game Technologies, Geoff Selzer says,

Our data-driven system combined with our networking technology sustains the entire creative process from prototype through gold master, even in online multiplayer games. The payback to the game team is more time to try ideas, more time to iterate, more time to polish, resulting in better games.  We are just beginning to unveil the power of LightSpeed’s architecture, and online multiplayer is foundational to the entire system. No other game engine in the world can compete with LightSpeed’s ability to support an entire studio’s technology needs.

This, ladies and gentlemen, is the kind of dedication we need to see from all fronts of the gaming industry.  Developers can now quickly recite changes and modifications to online multiplayer games with just one click, in real-time, across all connected clients without recompiling (a process in which a program is re-built, for those of you who aren’t familiar with the term), or restarting the game, which greatly accelerates the development process.  The secret to LightSpeed’s online dynamism is its Entity Framework System. The Entity Framework System has been designed from the very beginning to be efficiently and simply distributable across the network on any platform.  The architecture makes it quite easy and hasty to include multiplayer capabilities  right from the commencement of development which enables teams to take their online play to remarkable levels.  Developers won’t need the assistance of network experts whilst using this system as details of online communication are handled implicitly.

LightSpeed gives developers the tools to create their online and multiplayer games in any genre and any platform (PlayStation 3, Xbox 360, Wii, and PC).  If you’re a developer and you’re interested in knowing more about Gamebryo LightSpeed, let us know.  We’ll get you the hookup.

 /  Co-Founder
Born and raised in New York City, Yaris is one of three co-founders at DualShockers. Gaming since the inception of Nintendo in the 80's, he has grown to avidly appreciate games of every genre, maturing his preference specifically now to third-person action games, first-person shooters and JRPGs. He's a software engineer, father and husband during the day, and mildly attempts to hold onto his "hardcore gamer" title during the evenings. An attempt that he tends to fail miserably at.
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