F1 2011 Developer Diary Explores Game Modes, Patches Announced

on September 26, 2012 12:42 PM

Today Codemasters released a dev diary video of F1 2012 (that is already available on PC, PS3 and Xbox 360), giving those that didn’t play the game yet a further glimpse on the new modes available in this year’s iteration and on the updates to the returning ones. You can check it out at the bottom of this post.

The developer also announced that the PC version will receive a quick patch “in the next day or so”, solving some hot issues. Here’s a list:

  • Drivers should no longer have collisions with “invisible walls”
  • Fixed the desynchronised session of results which could occasionally lead to race result errors
  • Closed a small loophole which allowed erroneous times to posted to RaceNet
  • General RaceNet data upload stability improvements

A further, bigger patch is schedule for release on PC later this week, solving “a large number of issues including the auto-save bug”.

The Xbox 360 and PS3 versions of the patch will be released later, as they require certification from Microsoft and Sony. If you’re curious on how the game holds up, you don’t have to wait much longer, as my full review is going to be on the site soon as well.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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