Fable: The Journey Is Not An On The Rails Shooter

on June 14, 2011 4:30 PM

With a pretty poor showing during Microsoft’s lackluster E3 conference, most, including myself, were disappointed with Fable: The Journey after seeing an impressive opening cinematic devolve into a muscle-bound demo player flailing his arms like a drunken penguin while casting spells in a linear manner.

However, despite its seemingly On-The-Rails performance, Peter Molyneux believes that he “made a tremendous mistake on the press briefing demo by taking out navigation, allowing players to me.” He then added, “I’ll just state on record now that Fable: The Journey is definitely not on rails.”

He then had journalists sign a wall testifying to the fact that the game is not on rails. Still, it’s hard to tell exactly how Molyneux plans on translating full range movement to the so far limited range of movement shown by the Kinect camera. What Fable: The Journey has in store for us remains to be seen.

[OXM]

 /  Contributing Writer
Daniel Horowitz is currently a Writing/Film student at Sarah Lawrence College, where he previously worked as a film technician and teacher assistant despite having little technical knowledge. He is currently abroad studying play-writing at Oxford University in the UK. Daniel likes to think of himself as a weird combination of Captain America and Hunter S Thompson minus the extensive drug use. As a result, he can often be found lifting things, fighting for justice, and being a crazy outlaw journalist on the edge who doesn't play by the rules. When he’s not writing about, reviewing, or playing games, music, and occasionally writing well-paying profiles of businessman, Daniel thinks about what exactly he'll end u doing with his life post-graduation. Daniel plans on either going to graduate school for an MFA, or more realistically, getting a day job, which he hopes is somehow involved in the gaming, comic book, or film industries. You can contact Daniel at dhorowitz107@gmail.com or follow him on Twitter @DHorowitz107
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