Fallout 4 Official PC Mod Support Coming in April, Consoles Later; Todd Howard Details DLC and More

on February 23, 2016 11:33 AM

Fallout 4 has been keeping players busy with its epic world of post-apocalyptic Boston since its release in November of last year, and even though there’s still so much to explore in the Commonwealth, Bethesda Softworks’ Todd Howard shared some new insight on what to expect from the game’s DLC and future content in store for this year.

Speaking in an interview with Game InformerFallout 4 director Todd Howard shared some new insights on the upcoming content for Fallout 4 coming throughout the year, including what to expect from the game’s Season Pass and DLC, along with other additions like Survival Mode and official mod support.

Specifically, Howard explained that official mod support from Bethesda for Fallout 4 will arrive for PC players in April, while Xbox One support should be “a good month before it hits,” followed by PS4 support about one month after that. Howard said the company’s target is to release official mod support between the first two DLCs coming to the game, as the PC mod support is currently being beta tested.

Aside from mod support, Howard also shared several other bits of information regarding Fallout 4 and Bethesda Softworks as a whole, with Howard explaining that Fallout 4 “sold more day one digitally than at retail,” calling the surprise “a big change” given the huge amount of buzz and anticipation surrounding the game.

Howard’s other statements around Fallout 4 also shared some more info on the upcoming DLC for the game, which was revealed earlier this month alongside the news that the game’s Season Pass will be bumped up in price from $29.99 to $49.99 after March 1st, following the expanded scope of the DLC. Howard explained more on the DLC to Game Informer:

The one thing we’ve found about DLC is that we’ve done all types at all price points and all sizes, and we’ve come to the realization that it all works. It all sells really well. We went into [Fallout 4] and decided to do all types at all price points. With this initial run, we want to have a little bit of everything.

The first one Automatron has a little quest line and this Pokémon-esque ‘kill robots, get their parts, build your own’ [gameplay]. The robot building is really deep. It’s great.

The Wasteland Workshop DLC is obviously for Workshop people. We wanted it to scratch that itch of ‘Can I build my own Thunderdome?’ You can build your own arenas, capture animals, and also build other things.

A lot of people gravitate toward the larger ‘Okay, I’m going to a new landmass, it’s somewhere new.’ That’s Far Harbor. That costs more, takes us longer, and there’re more people on it.

In our previous DLC [offerings], we kind of did them one at a time and announced them that way, but because we were working on all of these three at one time, and fit a different niche, we thought ‘Let’s announce them at the same time.’

Alongside the larger pieces of DLC, Howard also explained a bit more on the upcoming Survival Mode, which will enable more intensive features such as monitoring players’ hunger, thirst, and other stats, saying on the mode that it’s “going to be something different than we usually do,” with the goal to “have the game feel different.” Howard also explained that “it’s absolutely some of the most fun I’ve had playing Fallout,” and adding “it changes it in a good way for me, but it might not be for everybody.” Howard also shared some other info on Survival Mode, adding:

We’re doing things like you can’t save, it only saves your game when you sleep. You can’t fast travel. There’re all of these diseases. We’re trying it all. It’s a different experience. We’re not trying to make it a ton harder. It’s harder because you’re doing more things. We want the combat to feel different, as opposed to just being a bullet sponge.

Fallout 4 is available now for PS4, Xbox One, and PC.

 /  Features Editor
Ryan is the Features Editor at DualShockers, with over five years' experience in the world of video games culture and writing. He holds a BA in English & Cinema from Binghamton University, and lives in New York City.