Far Cry Primal’s Second Title Update Gives No HUD Option, Game Tweaks, Bug Fixes, and More

on March 16, 2016 11:06 AM

Since its release last month, Far Cry Primal has taken players back into the Stone Age with its primitive take on the Far Cry open-world formula, with new updates and features having been added as part of the game’s latest title update.

In a post on the official forums for Far Cry Primal, Ubisoft released full patch notes for the game’s “Title Update 2,” which brings a number of stability/performance fixes for the game while also providing some gameplay and bug tweaks, while adding some smaller features such as the ability to remove the in-game HUD on any difficulty (instead of just playing on the “Expert” mode).

The PS4 version’s update comes in at 577MB, while the Xbox One version is at 570MB – no file size was listed for the PC version of the game’s latest update.

Far Cry Primal is available now for PS4, Xbox One, and PC – the full patch notes for the game’s Title Update 2 are available below:

  • Stability & Performance
    • Improved performance and stability
    • Fixed low occurrence specific crashes
  • Gameplay
    • Improved the overall difficulty of a mission
    • Fixed an edge case issue where the XP is not updated
    • Fixed issue where the kills from companion animals does not update under specific condition
    • Fixed a bug where a weapon switched automatically when using the speed boost
    • Fixed a rare issue where the player is vulnerable when trying to heal
    • Fixed a low occurrence issue where the player is unable to loot
    • Fixed an issue where the player can be teleport outside the mission zone when riding any animals
    • Fixed issues with Hardsave not functional if the user performs specific action
    • Fixed a trophy update issue when taming one of the beasts
    • Fixed a player’s movement issue when capturing an outpost
    • Fixed a 2 seconds freeze when player pauses the game during few specific animations
    • Fixed a waterfall effect issue during a cinematic
    • Fixed an edge case issue where the player cannot pet smaller companions
    • Fixed an issue where the “heal beast” and “ride” actions does not always work on sloping terrain
    • Fixed a blood trail visual issue when using the hunting vision
  • Lighting and FX
    • Fixed some lighting issues in specific areas
  • Wildlife and AI
    • Improved the AI navigation in a specific outpost
    • Fixed low occurrence navigation issues with the companions
    • Fixed some edge case animation issues with animals and companions
  • Missions/Activities/World
    • Fixed Missions and Activities blockers when performing specific actions
    • Fixed few spawning issues with the players and specific animals
    • Fixed an issue where the player can complete one of the mission twice
    • Fixed issues where the player can’t climb a vine when performing certain actions
    • Fixed edge case issues where the player can remain stuck if he interacts with stones and plants
    • Fixed an issue where the player is unable to fast travel
    • Fixed objective issues when performing specific actions
    • Fixed edge cases navigation issues in the World
  • Menu/UI/Map
    • Added an option to not show enemies in the minimap
    • Added a button to disable the HUD option
    • Added new tutorial page to match description and picture
    • Fixed an issue where a button is misplaced in the reward stash
    • Fixed some displaying issues with the HUD and the World Map
    • Fixed an issue where a fail prompt does not appear under specific conditions
    • Fixed an issue where the XP prompt remains present on the HUD
    • Fixed icons issues in specific activities
    • Fixed few minor issues where a waypoint is not displayed properly
    • Fixed an issue where the outpost counter does not update
    • Added a visual guideline for one of the achievements
  • Audio
    • Fixed a sound issue with burning fire during the playgo
    • Added a missing SFX during a specific Quick Time Event attack
    • Added a missing Audio line during a cinematic
  • Localization/Text
    • Fixed issues when subtitles go past menu borders in some languages
    • Fixed an issue where collectibles text can be overlapped by an event notification
    • Added missing subtitles when skipping a cinematic
    • Fixed incorrect messages appearing on screen after specific actions
 /  Features Editor
Ryan is the Features Editor at DualShockers, with over five years' experience in the world of video games culture and writing. He holds a BA in English & Cinema from Binghamton University, and lives in New York City.
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