Yesterday, crowdfunding investment platform Fig announced that its first funded game to be released, Kingdoms and Castles from developer Lion Shield, has already earned a 100% return for its investors just two weeks after it launched.
According to Fig (via GamesIndustry), the medieval kingdom management and city-builder game generated $1 million USD in sales since its launch on July 20th, and that it specifically only took the title 48 hours to earn enough cash to cover initial investments — an impressive feat for a game priced at a modest $9.99 USD. Doing a little bit of 4th grade math, it seems that at the very least Kingdoms and Castles has sold over 100,000 copies since launch, a great figure for a smaller indie title that never really got a great deal of press love.
Investors who invested back in January when the game took to Fig can expect revenue generated to be shared for up to the next three years, which will surely be enough time for said investors to make a healthy amount of profit on the title.
Justin Bailey, CEO and founder of Fig accompanied the news/announcement with the following statement:
“Fig takes the best instincts of the community and combines them with a publishing model that gives control back to the developers and the fans that believe in their projects – today we proved that community publishing is a successful way to launch a video game. By sharing the commercial success of a specific project with supporters, community publishing shifts the focus from that of just successfully funding games to instead focus on the successful development and commercial viability of the titles. “
According to Fig, since its launch in fall of 2015, it has hosted three of the top four video game crowdfunding campaigns across all crowdfunding sites. Those campaigns included inXile’s Wasteland 3, Double Fine’s Psychonauts 2, and Obsidian’s Pillars of Eternity II: Deadfire. How well these projects do for investors, well, only time will tell.
For more information on Kingdoms and Castles, be sure to check out our previous post covering it.