Final Fantasy VII Is Hironobu Sakaguchi’s Hardest Game; Terra Battle 2 Download Starter Confirmed

Hironobu Sakaguchi comments on the most difficult game he ever created, and confirm a Download Starter and planned summer release for Terra Battle 2.

on July 2, 2017 2:26 PM

Today Legendary Final Fantasy creator Hironobu Sakaguchi and his studio Mistwalker Corporation hosted a panel at Anime Expo in Los Angeles, that DualShockers attended.

Sakaguchi-san started by talking about his history as a game developer, mentioning that the most difficult game for him to make was Final Fantasy VII, followed by Chrono Trigger and the original Final Fantasy. Speaking about which was the most painful one to create, he simply said that “all games need pain.”

Afterwards, Sakaguchi-san confirmed that pre-production for the console version of Terra Battle is complete, as he told DualShockers a two days ago.

We then heard that the recently-announced Terra Battle 2 for iOS, Android and PC will have a download starter campaign like the first game, even if this time it will include “a bit of a twist.” Revealed at the panel was the participation of artist Miwa Komatsu six different pieces, and of another artist with a style similar to sumi-e, as campaign goals. You can see the related slides below.

While no release date can be announced for the game just yet, the team is working very hard to achieve a launch in the Summer. The team is planning fifty chapter, with a new one released each week.

If you want to read more of Sakaguchi-san’s insight, you can read our recent interview, his comments on Nintendo Switchon Final Fantasy XV, and on the possibility to go back to Final Fantasy.

Incidentally, he was asked about the chances of his return to Final Fantasy at the panel as well, and he gave a very similar reply, mentioning that the possibility is very vague, and he is in very friendly terms with Square Enix and Final Fantasy XV Director Hajime Tabata, so he wouldn’t entirely rule out such a possibility.

[On location reporting: Azario Lopez]

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.