Final Fantasy XIV: Heavensward PS4 vs PC DirectX 11 Screenshot Comparison

on June 21, 2015 3:11 PM

Back when Final Fantasy XIV: A Realm Reborn for PS4 released, we did a screenshot comparison between the new version and the older PC version, discovering that both were nearly pixel perfect identical,  with just a very small difference in how shadows were rendered that didn’t really affect quality.

Now the early access of the expansion Havensward is in full swing, and Square Enix finally implemented a DirectX 11 version of the client.

This allowed the PC version to pull ahead in terms of visuals, but by how much?

In order to answer that question, we did a new screenshot comparison, which you can see below. The PS4 version will be on top, and the PC version will be at the bottom, with DirectX 11 enabled. The normal DirectX 9 version is again, close to identical to the PS 4 version.

Of course, you need to click on each picture to see the fully zoomed version, and flipping between different tabs of your browser will help spotting the discrepancies.

Each screenshot has been taken with a camera angle as similar as possible, and with exactly the same lighting and weather conditions. Unfortunately the PS4 does not take fully uncompressed screenshot, so keep in mind that the PS4 version includes a slight degree of compression, looking slightly more blurry overall.

PS4

Abriael Rosen 20/06/2015 09:23:37

PC – DirectX 11

ffxiv_dx11 2015-06-21 05-13-44-56

PS4

Abriael Rosen 20/06/2015 09:26:50

PC – DirectX 11

ffxiv_dx11 2015-06-21 08-46-56-10

PS4

Abriael Rosen 20/06/2015 09:29:48

PC – DirectX 11

ffxiv_dx11 2015-06-21 05-20-01-36

PS4

Abriael Rosen 20/06/2015 09:31:11

PC – DirectX 11

ffxiv_dx11 2015-06-20 21-16-10-12

PS4

Abriael Rosen 20/06/2015 09:32:58

PC – DirectX 11

ffxiv_dx11 2015-06-20 21-11-35-86

PS4

Abriael Rosen 20/06/2015 09:35:04

PC – DirectX 11

ffxiv_dx11 2015-06-21 05-25-18-39

PS4

Abriael Rosen 20/06/2015 09:37:49

PC – DirectX 11

ffxiv_dx11 2015-06-20 21-19-56-19

In conclusion, the PC version pulls ahead slightly with the help of DirectX 11, but the difference is not enormous.

The most visible difference is in the use of tessellation, that visibly increases the three dimensional presence of surfaces, especially rough ones. Water is also slightly improved.

The use of HBAO+ for ambient occlusion improves the depth of 3D objects slightly, while reflective surface make marble floors a little more fetching.

That said, the visual gap really isn’t that large, so PS4 users should probably just keep enjoying the game without feeling that they’re missing something relevant.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.