Final Fantasy XIV Videos Show Difference Between DirectX 11 and DirectX 9 Clients, Gold Saucer and More

on December 21, 2014 8:29 AM

Earlier today Square Enix showcased the new patch 2.5 and more for Final Fantasy XIV: A Realm Reborn, and now we have the videos included in the broadcast.

Below you can see clips (courtesy of YouTube user Year Of The Squid) showcasing the new dungeons coming with 2.5 (The Keeper of the Lake, The Wanderer’s Palace Hard Mode and Amdapor Keep Hard Mode), the Manderville Gold Saucer reminiscent of Final Fantasy VII‘s Gold Saucer, and the difference between the upcoming DirectX 11 client for PC and the old DirectX 9 client. The actual video part starts at the 5 minute mark.

A fourth video by YouTube user Mrhappy1227 shows the same things and also the new World of Darkness portion of Crystal Tower (at 4:08) but replaces the original music with the user’s commentary.

Specifically, the DirectX 11 client won’t come with 2.5, but later at the same time as the Heavensward expansion and will include better water thanks to tessellation and underwater effects, better shadows with screen space ambient occlusion and specular surfaces on floors. Tessellation will also influence other surfaces, like the cobblestone shown in the example, giving them a more three dimensional effect.

It won’t make a world of difference, but it should also increase performance with DirectX 11 compatible cards. Players will have to select which client they want upon installation.




 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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