Final Fantasy XV Devs Talk Communication with Fans and Feedback: “We’re Starting to Operate Like a MMO”

on April 28, 2015 3:39 AM

During the latest Active Time Event broadcast, Final Fantasy XV Game Director Hajime Tabata and Marketing Division Manager Akio Ofuji talked about the way the team is taking in feedback from the fans and communicating with them.

First and foremost, Ofuji-san and Tabata-san apologized for the problem with validating the survey for those who purchased the PSN version of Type-0 HD, preventing them from providing feedback. In order to make things right, the team would like to provide another chance to send feedback over, even if they didn’t give further information on when or how.

The developers hope to create more opportunities to let fans have their voice heard, and Ofuji-san commented that with the patch and the ATR broadcasts, he feels that the team is “starting to operate like a MMO.” He thinks that it’s a great way to communicate with the fans, and even single player games can benefit from it.

It was also mentioned that the 2.0 update to Episode Duscae is a way to thank all the fans that filled the voluminous survey about the demo, and provided feedback. Lead Programmer Aramaki-san went to Tabata-san the day of the release of the demo and asked: “are we not going to patch this? We’ve already fixed a lot of the bugs.” According to Tabata-san the development team really wants to give back to the fans for their help.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.