Final Fantasy XV Gets Fantastic Gameplay Footage and Info; Shows Titan and “Wait Mode” Battle System

on June 14, 2016 5:41 PM

During a presentation from E3, Final Fantasy XV Director Hajime Tabata showcased a lot of gameplay footage of the game, including Titan in action when used as a summon (at 51:55), and the combat system option that makes battle more tactical.

You can check out the full video at the bottom before, and here is a recap of the information shared by Tabata-san.

  • Final Fantasy XV is “Leading Edge,” not just in technology, but also within the RPG genre.
  • This is expressed in three aspects: Road Trip, Adventure and Combat.
  • The video below is from the most recent development build of the game on PC.
  • As soon as a small cutscene is over, at the beginning, you’re immediately free to explore. The idea is for the game not to feel linear.
  • Even if the game is single player, it’s designed so that your companions feel like living and breathing beings.
  • Due to the day/night cycle, the player is prompted to do different things at different times of the day.
  • You can upload pictures taken by Prompto to social networks. Prompto loves to take pictures as often as possible.
  • You get access to the Regalia (Noctis’ car) very soon. You can drive manually or just set the destination and enjoy the scenery.
  • The combat feels very visceral and physical compared to older Final Fantasy games.
  • There are many different kinds of spaces in which you can fight.
  • The combat system is very intuitive and natural.
  • There are three main buttons used in combat: attack, defense, and warp.
  • Even in combat, you almost feel like it’s a co-op games, with your companions fighting alongside you. You can also give instructions to them to use specific techniques.
  • You can use the energy from the environment and synthetize it into magical energy.
  • You can customuze your abilities quite finely. For instance you can give your fire magic the ability to heal as well. You can add a lot of variation to the basic elements, fire, cold and electricity.
  • Many gave feedback to the Episode Duscae demo, mentioning that they want a more tactical gameplay style. There is an optional system for those players (shown in the video at 54:30, or separately at the bottom of the post).
  • In previous Final Fantasy games you had the active mode and wait mode. The same system returns in Final Fantasy XV. When you’re into wait mode the game waits automatically when you stop inputting commands. You can also set either modeĀ from the options menu.
  • During wait mode you can switch targets, give orders and more. You can even target body parts.
  • The Wait Mode isn’t just a system made to make the game easier, but also to enhance it with a more tactical flavor. Further updates on it will come soon.


 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.