Final Fantasy XV Lead Designer Explains What Makes it Different From Previous Final Fantasy Games

on January 19, 2015 4:48 AM

Final Fantasy XV is shaping up as a very different experience from previous games of the series, and lead designer Wan Hazmer explained the reason in a new video by YouTube Channel Travel Garage TV

Hazmer explains that in Back to the Future II, during the opening scene, you can see flying cars and all sorts of futuristic things, The people there behave normally, because they’re used to it, but the viewer is still surprised when he sees the scene.

The idea of Final Fantasy XV’s creative process is to “provide that culture shock,” but making it realistic at the same time. The last thing the team wants is to make people think “wow, this is so fantastical, but why the hell is it there?”

That’s why I think this Final Fantasy is very different from the rest. Because it all starts from that process first. We think about the culture first.

He also explains that they first define the experience they want to achieve, and only then they decide the mechanics to get there.

Finally, Hazmer mentions that despite the fact that Final Fantasy XV has been such a long project, the team is “really getting there,” guaranteeing that it’s ultimately going to be on the shelves. He thinks that fans will love it.

You can watch the whole video here.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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