Former Fox and Luminous Engine Lead Talks His Expectations From his New Job at Bandai Namco

on December 22, 2015 8:06 PM

During a lecture held at the Cité des Sciences et de l’Industrie in Paris, that DualShockers attended, the newly appointed Bandai Namco Studios Worldwide Technology Director Julien Merceron, who gave a critical contribution in creating Square Enix’s Luminous Engine and Konami’s Fox engine, talked about what we can expect from his new position.

According to Merceron, Bandai Namco has a real desire to innovate and go much further in technology. Today the company is using a mix of external technology, that is put to a good use from time to time, and of internal tech. His role will be to find the right balance according to the ambitions of each project, and to allow projects to reach said ambitions.

Merceron explained that there will certainly be things that will need to be changed here and there. Through the discussions he had with creatives from different games, he thinks that there will be a need for change, in order to reach a higher level on many of their franchises.

On the other side, personally, as gamer, Merceron sees many opportunities on Bandai Namco’s franchises, and many thing that could be done differently. He hopes that he will have the opportunity to do what has to be done for things to be more in line with the expectations of the players, more competitive.

Above all, Merceron expects his collaboration with Bandai Namco to create innovation and allow him to continue learning new things on a daily basis.

The Video Game masterclass event in Paris was organized by Jeux Vidéo Magazine and Cité des Sciences.

[On-Location Reporting and Translation: Morgane Bouvais]

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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