Bandai Namco just announced with a press release that former Konami Worldwide Technology Director Julien Merceron has joined the house of Tekken, Ace Combat and Tales of with the same role.
Merceron worked at Konami since 2013, after working at Square Enix, Eidos, Cystal Dynamics and Ubisoft. His work was crucial in the evolution of both Konami’s Fox Engine and Square Enix’s Luminous.
At the moment of this writing, his linkedin profile still includes “something in the air” since December, and today we learn what that “something” is.
As the new Worldwide Technology Director at Bandai Namco Studios, Merceron will be employed in “the development of core technology for contents and production pipelines for various platforms.”
The press release included a comment by Merceron himself:
“I’m extremely excited to be given an opportunity to make a difference within the amazing BANDAI NAMCO Group, so well-known for its iconic IPs! I’m looking forward to empower the teams I’ll be working with and accelerate growth, innovation and creativity. The reach of this group goes well beyond games, it is a true Multimedia and Entertainment Group, so I know I will learn a lot too!
Working with so many experienced people and friends and focusing on a wider range of entertainment forms is the chance of a lifetime! Within BANDAI NAMCO Studios, there is a true opportunity to have a worldwide reach with Original Content.”
We also hear from CEO Hajime Nakatani:
“I am very happy to welcome Mr. Merceron as part of BANDAI NAMCO Studios. The studio will continue to accelerate its efforts worldwide. In line with the evolution of information-communication technology, innovative services through VR/AR/IoT are being created, and we are facing a chance to create a lifestyle and entertainment that has never been imagined. In such revolutionary times, in order to create the best product for the world, we would like to evolve the studio together with Mr. Merceron.
Please look forward to the future of BANDAI NAMCO Studios.”
This new development is definitely interesting, especially considering that Bandai Namco isn’t exactly known for bleeding edge engines. Hopefully Merceron’s contribution will bring us even more beautiful games from the Japanese publisher, propelling its less visually advanced games up to current generation standards.