Forza 5 Runs at “Static” 60fps on DirectX 12; Future Xbox One Games Could Benefit

on March 20, 2014 2:00 PM

During today’s Direct X12 presentation at GDC, Microsoft talked about DirectX 12 — Microsoft’s multimedia and game programming API —  and its features. This update will also hit the Xbox One and is said to help boost the graphical quality of its games.

One  game that was demoed on PC was Forza 5. It took a “4 man-worth effort to port our core rendering engine from Xbox One D3D11.X to D3D12,” said Chris Tector, Chief Architect at Turn 10 Studios.

By “porting their Xbox One Direct3D 11.X core rendering engine to use Direct3D 12” the small team at Turn 10 was able to replicate the same 60fps experience from Forza 5 on Xbox One and translate that to their PC demo.

Coincidentally Forza 5 is among a short list of titles able to achieve 60FPS on the Xbox One since its launch.  Xbox One games have struggled to run at 60fps — but later this year, Direct X 12 will be making its appearance on the console and could help to potentially alleviate that problem. This is possible because the CPU workload will be down 50% as DX12 takes advantage of multi-core utilization.

Moving forward, it’s possible that games will utilize DX12 features from the beginning and take advantage of its features. This could provide a potential benefit to Xbox One games down the road.

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Tony has been a gamer ever since he came to the United States from the Dominican Republic when he was a kid. He's been a geek since he could draw his first breath and will be one until he draws his last. In addition to video games, Tony loves Comic Books, Anime, Science Fiction and Fantasy. If it's geeky then Tony is most likely into it.
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