Full Patch Notes for Metal Gear Online Version 1.10 Revealed, Releasing with Cloaked in Silence

on March 12, 2016 1:07 PM

Konami has revealed the full patch notes for the Metal Gear Online update that will launch alongside of the Cloaked in Silence content on March 15.

Most changes are smaller refinements though some stick out, such as the addition of the previously teased combat knife addition, and the replacement of player levels with a new ranking system. The ranking system will replace player levels on the scoreboard and go from F to S++, with 21 ranks total. You can read the full notes below.

New Maps
Initially, the only way to play the new maps is by purchasing the EXPANSION PACK “CLOAKED IN SILENCE.”
– CORAL COMPLEX has been added:
* A dedicated Motherbase environment, allowing players to access tall towers, use storage containers and other internal areas as cover for tactical advantage. CORAL COMPLEX mixes open areas and a myriad of hiding opportunities.
– RUST PALACE has been added:
* Set within Afghanistan, the RUST PALACE is a large multi-level building. The skeletal nature of the decrepit ruin means that cover is scarce, and the internal areas are rich in dusty rooms and high-up sniping positions.
– AZURE MOUNTAIN has been added:
* An outdoor plain under Africa’s baking sky. A small cluster of buildings offers scant cover, with only derelict walls and occasional scrubland surrounding the massive rock known locally as the Cradle of Spirits.
New Unique Character
You can only play as Quiet by purchasing the EXPANSION PACK “CLOAKED IN SILENCE.”
– Quiet has been added.
* Quiet is a legendary sniper who can fire a sniper rifle with excellent accuracy.
* Her movement speed is extremely fast which allows unique jumping abilities over high steps where normally a player would need to climb a ladder.
* She can temporarily cloak while sprinting to activate a boost in movement speed.
– Added a setting on the CREATE MATCH screen for selecting the Unique Character that will be assigned to each team.
New Mission
– The SABOTAGE mission has been added.
* Attackers must destroy or fulton the enemy Missile before the round expires.
* To access the Missile, Attackers must first hack into the Terminals to deactivate the EM Barrier (Electromagnetic barrier) that is protecting the Missile from any incoming attacks or fultons.
* Once the terminals are hacked and the EM Barrier is deactivated, defenders can choose to reactivate the EM Barrier or protect the Missile.
Appeal Actions
– Appeal Actions have been added.
* Players can customize the APPEAL ACTION slots for each of their characters in the Customization menu.
* There are total of 5 customizable APPEAL ACTION slots: neutral, up, down, left, right
* Once the player activates APPEAL ACTION mode by pressing down on the right stick, use the left stick to trigger the poses set for each direction.
– In order to activate a buddy link with a teammate, hit the Action Button while in Appeal Action mode. (A teammate must respond to your request in order for a buddy link to be established)
– There are additional APPEAL ACTIONS available for purchase in the store.
Dedicated Host
– The Dedicated Host feature has been added. (Only available on PS4 / XboxONE / Steam)
* By setting yourself as a Dedicated Host, you can now spectate a match without participating in that match.
* You can set yourself as a Dedicated Host when creating a match.
GP Boost
– GP Boost can now be purchased using MB Coins. The GP Boost gives the player a higher rate of GP obtained from matches.
* GP Boost does not apply to GP earned through Titles/Medals or GP that are given out as compensation.
* GP Boost can be purchased from the iDROID menu > VAULT > GP BOOST
Character Slots
– Character Slots can now be purchased with MB Coins, allowing you to create more than three characters.
* Purchasing a new character slot allows you to create a brand new character in that slot.
* 1 account can now hold up to 8 character slots.
Player Rank
– A new Rank feature has been added.
* All players start out at Rank F. There are a total of 21 ranks, with highest being Rank S++
* Rank is bound to your user account, rather than to each character.
* The Scoreboard and the Briefing Screen now show each player’s rank instead of their character level.
* Your current rank can be viewed from the Personal Stats screen.
New Weapon
– The COMBAT KNIFE has been added.
* This weapon has been added as an additional secondary weapon.
* A Knife Kill score has been added.
* Unique Character “Snake”can switch between his Prosthetic Arm and the COMBAT KNIFE.
Titles and Medals
– New Titles have been added: SCORPION, HYENA, and SCARAB.
– New Medals have been added: KNIFE, MISSILE FULTON, MISSILE DESTROY, MISSILE DAMAGE, and TERMINAL HACK.
– A new piece of gear “”BDU & T-SHIRT””has been added which can be customized with the Title images that you have obtained.
Waking up stunned/tranquilized teammates
– A new action to wake up stunned/tranquilized teammates has been added.
* The action can be triggered by pressing and holding the Action Button next to a stunned/tranquilized teammate.
* The kick action can no longer be used to wake up stunned/tranquilized players.
* Continue to hold down the Action Button until your teammate wakes up.
– Waking up a teammate will give you an Assist score.
Wormhole Fulton
– Once your Buddy Gauge is fully charged, you now have the option to use the Wormhole Fulton on an enemy.
* When you use the Wormhole Fulton, your Buddy Gauge will reset to 0%.
* The Wormhole Fulton will successfully fulton enemies even if there is a roof.
New Preset Text
– Upgraded Preset Text UI. (*1)
* Text can now be selected by genre.
* There is now a log window that shows recently displayed Preset Texts.
– Preset Text can now be used on the Briefing Screen and the Spectator Screen. (*1)
New BGM Sets
– The following BGM Sets have been added.
* METAL GEAR SOLID V: THE PHANTOM PAIN “QUIET’S THEME”
* METAL GEAR RISING: REVENGEANCE “MISTRAL”
* METAL GEAR RISING: REVENGEANCE “SUNDOWNER”
* METAL GEAR RISING: REVENGEANCE “SAMUEL”
* METAL GEAR SOLID: PEACE WALKER “GEAR REX”
* METAL GEAR SOLID: PEACE WALKER “KOI NO YOKUSHIRYOKU”
* METAL GEAR SOLID: PORTABLE OPS “RAXA”
* METAL GEAR SOLID 2: SUBSTANCE “VR MISSION SET”
* METAL GEAR SOLID 2: SUBSTANCE “GURLUGON”
* METAL GEAR SOLID: INTEGRAL “VR MISSION SET”
* METAL GEAR SOLID: INTEGRAL “GENOLA”
* METAL GEAR AC!D 2 “GAMEPLAY SET”
* METAL GEAR AC!D 2 “DUALITY”
* METAL GEAR AC!D “GAMEPLAY SET”
* METAL GEAR AC!D “NIKO2”
* METAL GEAR: Ghost Babel “GAMEPLAY SET”
* METAL GEAR: Ghost Babel “BLACK CHAMBER”
* ZONE OF THE ENDERS: THE 2nd RUNNER “JEHUTY”
* ZONE OF THE ENDERS “BOSS”
* LUNAR KNIGHTS “LAPLACE”
* boktai: The Sun is in Your Hand “WORLD OF DARKNESS”
* POLICENAUTS “ICY OFFENSE AND DEFENSE”
* SNATCHER “THEME OF SNATCHER [PART1]”
Weapon and Item
– Shooting while standing still in 3rd person camera will now cause the bullet to travel toward the center of the aim reticle if the target is located within a certain range.
– Significantly reduced camera sway when taking damage while aiming a weapon.
– The WU S.PISTOL and RENOV-ICKX TP’s tranquilizing darts now penetrate through Cardboard Boxes. (*2)
– Adjusted the throwing curve of all Throwing Weapons. (*3)
– Increased the weapon sway of all Machine Guns and the SERVAL AMR-7.
– Adjusted the marking conditions for the E.LOCATOR.
* Players will now get marked if they stay within the E.LOCATOR’s effective radius for a certain period of time.
* The duration required to mark enemies with the E.LOCATOR is equivalent to the duration required to mark enemies through the binoculars.
– Reduced the effective radius and duration of the E.LOCATOR.
– Lengthened the firing interval of the SERVAL AMR-7.
– Reduced the ammo count of the HAIL MGR-4.
– Increased the projectile travel speed of the GROM-11 and FB MR R-LAUNCHER
– Increased the lock on distance of the AM D114, WU S333, TORNADO-6, and GEIST P3.
– Reduced the lock on distance of all Machine Guns.
– It is no longer possible to lock onto players who are in the following states:
* Cloaked (When unmarked), Diving, Unmoving inside the Cardboard Box when in crouch state, and Sliding in the Cardboard Box.
– Reduced the weight of the STEALTH CAMO PP and DECOY.
– Reduced how much movement speed is slowed down and reduced the expansion of noise radius when equipping STEALTH CAMO PP with STEALTH CAMO+ Lv.2 or lower.
– Increased the charm duration for players entranced by a PLUSHY SNARE.
– Increased the durability of Suppressors.
– Increased the explosion radius of C4
Ability Adjustments
– Reduced the effect of “faster enemy marking” for the INTEL+ ability.
– Reduced the effect of “wider E.LOCATOR effective range” for the INTEL+ Lv.3 ability.
– Increased the effect of “the duration of the marker placed on player decreases” for the ANTI-MARKING+ ability.
– Reduced the effect of “increased damage of all weapon explosions” for the DEMOLITION+ ability.
– Reduced the homing effect of the Fulton Punch with the FULTON+ Lv.3 ability.
Scoring Adjustments
– Increased the amount of score earned for HEADSHOT and WALKER GEAR DESTRUCTION.
– Reduced the score penalty for SUICIDE during CLOAK AND DAGGER.
– Reduced the amount of score earned for INTERROGATE.
– Reduced the amount of score earned for COMM LINK CAPTURE, COMM LINK NEUTRALIZE, COMM DEFEND during COMM CONTROL.
Damage Adjustments
– Increased damage output from the S1000, KABARGA-83, AM D114, GEIST P3, and URAGAN-G.
– Reduced damage output from all Submachine Guns, all Assault Rifles, all Machine Guns, all lethal Launchers (Grenade/Rocket), and Mortars.
– Increased stun damage output from the STUN GRENADE.
– Reduced stamina damage output from the RENOV-ICKX TP.
– Reduced stamina damage output from Shield Dash when using SHIELD+ Lv.3.
– Reduced stamina damage output from CQC hits or throws used when standing or crouching.
– Increased stamina damage output from CQC hits from prone state.
– Reduced stamina damage output when sprinting with the Cardboard box.
– Increased mech damage output from C4.
– Reduced mech damage output from the PETROL BOMB and Anti-Aircraft Turret.
– Reduced mech damage output when Dash Punching with Snake’s BLAST ARM.
– Reduced distance attenuation from explosion damage.
– Reduced distance attenuation from the M2000-D’s damage.
– Increased distance attenuation from the SERVAL AMR-7’s damage.
– Increased distance attenuation for mech damage caused by bullets.
Knockback Adjustments
– Receiving an attack while sprinting will result in double the knockback.
* Taking bullet damage within a certain range from the shooter will cause you to flinch and interrupt your sprinting.
– Adjusted the overall knockback rate for all weapons.
Mission Adjustments
– Significantly reduced the interrogation effect time when a defender successfully interrogates an attacker in CLOAK AND DAGGER. (*4)
– Defenders are now awarded a DISC DEFEND score if they stun an attacker carrying a Data Disc.
– Players can no longer respawn from a Comm Link if an opponent team member is in progress of capturing it in COMM CONTROL.
– Stunned/tranquilized players can no longer capture a Comm Link in COMM CONTROL.
– Added additional respawn points in addition to Comm Link locations and the HQ in COMM CONTROL.
Balancing
– Reduced the duration where it is possible to grab an enemy with CQC after pressing the CQC button.
– Adjusted the duration an enemy is disabled after a CQC hit or throw.
– Shortened the effective duration of interrogations.
– Placing markers on enemy players through interrogation now counts as an Assist score when marked enemies are killed by allied players.
– Increased the time required for the Scout class to complete an interrogation on an enemy.
– Players can now only respawn from the HQ if fultoned by an enemy or after committing suicide.
– Enhanced the noise range reduction effect for Mobility classes S and A.
– Decreased the radius of noise caused by Unique Character “Snake” and the Infiltrator class.
– Adjusted the default loadouts for all classes.
– Shortened the invincibility time when buddy respawning.
– Adjusted the movement speed of the pipe action and hanging action according to the player’s mobility.
– The Cardboard Box slide action can no longer be cancelled by triggering CQC
– The diving out of the Cardboard Box action can no longer be cancelled by triggering CQC
– Players will now be temporarily invincible to CQC after getting knocked to the ground
Other
– Overall improved UI design.
– Improved Matchmaking.
– Improved loading times.
– Added sandbags to certain parts of BLACK SITE
– Added a section to the iDROID’s top menu in FREEPLAY to show the current number of players participating in matches. (Only on PS4)
– A hit indicator will now be displayed on the reticle when hitting an enemy’s Fulton balloon.
– Added BGM Volume Setting in the System Menu > OPTIONS > Sound Setting (*5)
– Disabled the special camera that triggers when performing CQC.
– After a round ends, all players will now be marked and their names will be displayed while the Round Results are shown.
Now let’s talk about each of the blue highlighted points:

– Upgraded Preset Text UI (*1)
– Preset Text can now be used on the Briefing Screen and the Spectator Screen. (*1)

Formerly, Preset Text were used solely from the Preset Radio menu, but now we’ve added a dedicated menu for Preset Text for Ver.1.10. Also the number of text options have increased for use in a wider variety of situations. Likewise Preset Text can now be used on the Briefing Screen, allowing for some pre-game strategy (or trash talking) before entering combat.

– The WU S.PISTOL and RENOV-ICKX TP’s tranquilizing darts now penetrate through Cardboard Boxes. (*2)
Currently, when the Cardboard Box is equipped, the player is invulnerable against tranquilizing darts. In Ver.1.10 however, tranquilizing darts now will penetrate through the C. Box. While still useful, the Cardboard Box will no longer make you an impregnable packaging panzer.

– Adjusted the throwing curve of all Throwing Weapons. (*3)

When tossing a Throwing Weapon, the maximum height of the throwing arc has been adjusted to be lower in the coming update. The distance of the throw however will not be much different.

– Significantly reduced the interrogation effect time when a defender successfully interrogates an attacker in CLOAK AND DAGGER. (*4)
There have been many cases where a defending team during “CLOAK AND DAGGER” would successfully interrogate a single player and reveal the location of the remaining team. While we want to maintain this tactic on both attacking and defending teams, in Ver.1.10, we reduced the duration of this effect when a defender interrogates an attacker. In other words the attacking team still maintains the advantage of stealth and lowered visibility.

– Added BGM Volume Setting in the System Menu > OPTIONS > Sound Setting (*5)

Many players have resorted to turning off ambient BGM in order to be more aware of the action in battle. In order to give these players the benefit of listening to the BGM, while keeping an ear to nearby enemy sound, a new BGM Volume Setting option is been added. BGM Volume is now available in 10 levels.

 /  Staff Writer
Born in Queens, 21. I talk about video games and film. Favorite games are Uncharted 2: Among Thieves, Pokemon Gold, and Persona 4 Golden. Favorite films are The Grand Budapest Hotel, Princess Mononoke, and Skyfall.
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