Insomniac Games announced via their blog that their upcoming action game, Fuse, is nearing the end of its development cycle. Most of the IG team has been reorganized and moved on to their next project, while the rest have remained to conclude the ‘polishing’ phase of development. The following changes were detailed on the developer’s blog:
Reduce enemy wave numbers: Sometimes, the game seemed to throw one too many enemy waves at you before you could move on. So, we’ve done a sweep and fixed some problematic areas. The result is a swifter experience that is still exciting and almost overwhelming, without bogging the players down.
Splitting up the team: Up until now, Fuse always had all four characters stick together. No mas. We’ve added some sections where the team has to split into two separate groups. This should change up game play in those sections significantly. It’s already pretty radical to see huge sections of levels changed and adjusted, clearly for the better.
Mini-Boss and Boss Behavior changes: In order to differentiate our big baddies more – we are giving them different attacks and more functions. This will set them apart from the rest of the crowd. New baddie who heals his brethren? Sure! Make the Leadfoots more threatening? Sounds good!
Fuse will be published by Electronic Arts and released in the second quarter of this year for the PlayStation 3 and Xbox 360.