Gamers Should Fund Development, Says Valve

on July 22, 2009 2:00 PM

The boys over at Valve are really known for just about a handful of things – the Half-Life series (which is ridiculously awesome, by the way), Left 4 Dead, and probably one of the worst online distribution services in the history of the internet – Steam.  Let’s not forget their rampant rage over Sony’s PS3 console.  These guys have opted to cease developing for the damn thing.  All this because of one man.  One man with some sort of funky vision.  It could be his glasses, though.

Everyone has become familiar with the anti-PS3 supporter,  co-founder, and managing director of Valve, Gabe Newell, for his derogatory views of the PlayStation 3 platform.  Yes, yes.  He has shitted on it countless times while raising his chubby fingers into the air and screaming, “I hate working on the PS3!”  But there’s something else Mr. Newell seems to be pondering on besides shooting the engineers at Sony.  Newell has suggested that games could be developed using money invested by a community.  A community of gamers. *gasp*

Talking to ABC – the US broadcasting company – Newell explained that games require an investment of between $10 million and $30 million before development can even begin.

What I think would be much better would be if the community could finance the games. In other words, ‘Hey, I really like this idea you have. I’ll be an early investor in that and, as a result, at a later point I may make a return on that product, but I’ll also get a copy of that game.

Earlier during the year, Newell expressed that developers and publishers should view their products as services and interact more with the users in order to win new customers.  Hmm… I put some money in, get a copy of the game and get paid from what they make off of it?  Where do I send my check to, Gabe?

 /  Co-Founder
Born and raised in New York City, Yaris is one of three co-founders at DualShockers. Gaming since the inception of Nintendo in the 80's, he has grown to avidly appreciate games of every genre, maturing his preference specifically now to third-person action games, first-person shooters and JRPGs. He's a software engineer, father and husband during the day, and mildly attempts to hold onto his "hardcore gamer" title during the evenings. An attempt that he tends to fail miserably at.