During a panel at San Diego Comic Con The Coalition developers, including Studio Head Rod Fergusson answered quite a few questions about Gears of War: Ultimate Edition and the whole franchise.
Here’s a recap of what was mentioned:
- The team is “definitely looking into” enabling Gears of War 2 and 3 for backwards compatibility on Xbox One. They know it’s something that the fans want, so they’d love to do it.
- The franchise is back, and now that it’s under Microsoft it has all the backing it needs.
- The PC and Xbox One versions of Gears of War: Ultimate Edition are different in feel. The developers don’t feel that one is necessarily better. It’s just a matter of how you like to play.
- The new cinematics make things a little more clear in the story of Gears of War: Ultimate Edition, with the relationships between characters becoming more visible.
- The music of Gears of War: Ultimate Edition has not been remade, but it has been remastered in 7.1 from the original recordings.
- Multiple reasons led to the selection of the first Gears of War for the remake, and to the decision not to do a deal like the Master Chief Collection. First of all, the team had to think on how to bring a Gears of War experience to Xbox One relatively quickly. The first Gears of War also introduced all the characters. Revisiting it was a way to prepare the team for Gears of War 4, getting used to all the specific characteristics at the base of the franchise. Doing a collection of the whole franchise would have been “a lot of work.” It took 16 to 18 months to remake the first game, so doing all three wouldn’t have been possible for the studio.
Gears of War: Ultimate Edition will be released on Xbox One on August 25th, and on Windows at a later time.