Get Behind The Scenes of What Made Grand Theft Auto: Vice City So Memorable

on December 18, 2012 9:41 PM

In case you forgot, this year marks the 10th anniversary of Grand Theft Auto: Vice City, a game so important in gaming (and more), that London’s Design Museum nominated it for “Biggest contribution to design in 2002,” alongside such worthy entries as Apple’s iPod.

And as part of the festivities there were special interactive kiosks where onlookers could experience the development of Vice City, with a focus on it’s Animation, Sound and City Design. So in honor of the game’s 10th anniversary and release on Android and iOS, Rockstar Newswire will be publishing the entire three-part series from the original exhibition. And today, you can experience the Animation chapter.

The Animation chapter will feature three main components, including:

  • Motion Capture”- a rare video showing a cutscene between Kent Paul and Tommy Vercetti going from motion-capture through to 3D model wireframe to finished product.
  • Sketch Book” – a progression of original character sketches through to final models and now-iconic illustrations of such folks as Lance Vance, Avery Carrington, Ken Rosenberg and more.
  • Tommy Moves”- a set of clips showing the genesis of Tommy’s animations whether jumping into a Comet sportscar, dive-kicking a biker off his chopper or running with a chainsaw…

You can see the interactive experience “The Lab” (Part 1: Animation) at this link, and finally learn what made Vice City one of the best in the GTA series, if not one of the greatest games of its era. Stay tuned to DualShockers.com for more news.

 

 /  Features Editor
Born and raised in video games and "geek culture," Masoud has been bred off of fantasy worlds his entire life and doesn't see anything wrong with that. He loves RPGs (especially TRPGs), sandbox games, the sci-fi genre, dieselpunk, art deco, and anything that allows him to create. Having graduated from John Jay College with a degree in English and a minor in Creative Writing, Masoud hopes to one day pen the same novels, comics, movies, and video games he enjoys escaping into when the real world gets too boring.
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