Ghost Recon Wildlands’ GDC Trailer Gives a Glimpse on How its Massive World Was Created

Ubisoft shows off the technology and tools that were used to shape the world of Tom Clancy's Ghost Recon Wildlands.

on February 20, 2017 4:37 PM

Ubisoft will host a talk at GDC about the tools and technology used to create Tom Clancy’s Ghost Recon Wildlands‘ vast and diverse open world. In order to tease the audience, the organization of the show just released a trailer.

The video actually gives a glimpse on how the tools work, adding terrain and features on the game’s open world map.

“Tom Clancy’s Ghost Recon Wildlands’ is an open world shooter developed by Ubisoft Paris. It is the biggest action-adventure open world games published by Ubisoft, with the game world including a wide variety of environments such as mountains, forests, deserts and salt pans. A dedicated tool chain and rendering system was designed for this purpose and is now shared among several other projects, this lecture will describe some of the most important technologies behind this work.”

The talk will be hosted by Ubisoft Lead Artist and Technical Art Director Benoit Martinez and Graphics Programmer Guillaume Werle, and will happen on March 2nd.

Check out the video below. Tom Clancy’s Ghost Recon Wildlands will hit PS4, Xbox One and PC on March 7th.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.