God of War’s Cory Barlog: Making Games Is “Wonderful,” But it’s “Also Absolutely Soul Crushing”

on December 5, 2015 9:59 PM

This time around Cory Barlog didn’t leak anything about the next God of War, but he did mention something really interesting about game development, and how it can be a contrast between a wonderful experience and a painful one.

“I read a quote from Sid Meyer the other day, somebody put it on my wall, that said that “playing games is a series of interesting decisions, and making games is a series of heartbreaking compromises,” which I though was fantastic, because that’s so true. It’s a wonderful, wonderful thing to make games, but it’s also absolutely soul crushing thing to do it.

That’s because you work on these things for so many years, you lose sight of what you’re doing so often, and you have so many people who are so good at what they do wanting to take each piece and make it better… Some times it’s like trying to hurt kittens, figuring out what piece is gonna fit where.”

I can definitely understand what Barlog means. So many times game developers have to remove elements from games on which they have worked on for weeks, or even months, and that must be extremely difficult.

Game development definitely isn’t an easy job, despite what many think, and having to make difficult choices is only the tip of the iceberg.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.