Gran Turismo 6 Officially Announced for PS3, Fantastic Concept Trailer and Screenshots Released

on May 15, 2013 12:57 PM

Kazunori Yamauchi just went on stage at the Silverstone circuit to introduce Gran Turismo 6, that has been in development for quite a while. As rumored the game will be released for the PS3 this holiday season.

While many are wondering why the game is coming for the PS3, the features Yamauchi-san announced are definitely impressive, and I’m feeling that this game might very well be the console’s swan song as we move to the next generation.

One thing is for sure, Yamauchi-san seems definitely confident about the future of the Gren Turismo franchise:

It is amazing to think that it is 15 years since we first released Gran Turismo. Things have changed a lot since then and now Gran Turismo 6 is a further evolution of my dream. We’re pleased to deliver GT6 to PlayStation 3 as we have a very loyal community on that platform. However, we have refactored the game to make it very flexible and expandable, with a view to making many future developments. I am very pleased with everything about the new game and the new additions, but the launch will be only the beginning for GT6. The game will continue to develop throughout its life. I already have many ideas for things I want to achieve in the next 15 years of Gran Turismo!

If you’re wondering what the game will be about and how it’ll improve on Gran Turismo 5, here’s the official list of bullet points:

New Game Engine
• Refactoring
• Compact, nimble operation
• Flexible expandability
• A new rendering engine that pushes the limits of the PS3

New Physics Engine
• New suspension and kinematics model
• New tire model
• New aerodynamics model
• Technical partnership with Yokohama Rubber and KW Automotive

1200 Cars, abundant custom parts, and on-going DLC
• From historic cars to the latest racing cars, the game contains a total of 1200 cars.
• Multiple aerodynamic parts and custom wheels will be available for almost all cars.
• Players can create their own personalized custom car in the game.
• Cars will be continually added online

33 locations, 71 layouts
• 33 Locations and 71 layouts will be provided from day1 (7 more locations and 19 more layouts than GT5)
• More new tracks will continue to be provided online

New Course Maker
• Massive scenery spanning several tens of square kilometers
• A new course generation algorithm

Community/Club/Race Organizer
• Players can form their own communities
• Various community levels from local and domestic to global
• Players themselves can create and manage their own online events

New User Interface
• Balancing directional key operation and touch operation
• Quick response
• Shortening of loading times

Multi Device Compatibility
• PlayStation®
• Smart Phone
• Tablet
• PC
• At the same time as the PS3 version of GT6 the “Real Driving Simulator” launches, a mobile version and web application version of GT6, will be created to enjoy Gran Turismo’s massive community space.

Real/Virtual “Edge Effect” Activity
• A variety of “Edge Effects”, the chemical reactions between the real world and the virtual world for which the Gran Turismo series is famous, are also planned for GT6. Exciting collaborations between various automotive manufacturers and collaborations with brands crossing different industries will be revealed gradually across the next six months.

All this may not have a massive effect on the many that would rather have the game on PS4 (but no one really said that it won’t be released on it later), but for a petrolhead and racing game enthusiast like me, it’s like music poured directly into my ears.

Want to see more? below you can check out a batch of screenshots of the cars featured at the demo that was showcased at Silversione and a definitely impressive concept trailer. Now, if you will excuse me, I have to go look for my dropped jaw.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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