GRIN No Longer Smiling

on August 13, 2009 12:40 PM

Bionic Commando is one of those next-gen games that had plenty of potential but ended up being a piece of shit, in my opinion.  The game lacked in a lot of areas, felt clunky, and was just too linear for a lot of gamers.  Because of the mediocre to harsh reviews, the game’s sales went down the toilet.  In the midst of all that rubble called failure, developer GRIN struggled to stay alive.  The slip-ups defined calamity in the company’s future.  With their three previous titles – Wanted: Weapons of Fate, Bionic Commando, and Terminator Salvation – performing below expectations, the company was finally laid to rest as they announced the closing yesterday.

For those of you who don’t recall, GRIN has been having some problems in the last couple of months.  In May, almost half of their 200-person team lost their jobs in a barrage of lay-offs; In June, as per Gamasutra, the company closed their offices in Gothenburg and Barcelona; and yesterday, GRIN filed for bankruptcy.  Later during the day, the developer published news that the company was closing down.

With Grin’s consistent decline in quality titles, the future didn’t look as bright and shiny as it did when they released the DLC Bionic Commando Rearmed (which performed exceptionally well in its first month on Xbox Live Arcade).  We send our condolences to those who’ve lost their jobs and tip our hats to the developers who strived to bring us entertainment.

 /  Co-Founder
Born and raised in New York City, Yaris is one of three co-founders at DualShockers. Gaming since the inception of Nintendo in the 80's, he has grown to avidly appreciate games of every genre, maturing his preference specifically now to third-person action games, first-person shooters and JRPGs. He's a software engineer, father and husband during the day, and mildly attempts to hold onto his "hardcore gamer" title during the evenings. An attempt that he tends to fail miserably at.