Guerrilla games has been working on a PS4 game, rumored to be an open world RPG code named Horizons, and the studio seems to be indeed seeking experts in that field.
Back in February, it hired CD Projekt RED’s Lead Cinematic Artist Pawel Swierczynski and Quest Designer Dennis Zoetebier, and today we discover that they just hired Senior Technical Designer Shadi Dadenji this month.
Technical design is a key role in the development of open world games, that are made of many more moving parts than your usual linear game. Dadenji worked extensively on the systems that allowed The Witcher 3: Wild Hunt to work.
- Designed and implemented various gameplay systems
- Supported quest and open-world designers with scripts and tools
- Took ownership of certain editor features and enhanced their usability
- Provided debugging support for a wide range of AI and UI issues
- Liaised between engineers and designers to ensure optimal communication
But his expertise in open world games doesn’t stop there, as he covered the same role at United Front Games, working in the same role on the lovely Sleeping Dogs.
- Lead minigame designer: designed, prototyped, and implemented all minigames
- Worked with UI, audio, animation, and art departments to achieve solid gameplay and quality
- Supported mission designers with scripts and high-level gameplay dependencies
- Collaborated with programmers to design and implement editor and workflow standards
- Conducted bimonthly scripting reviews to remove obsolete code and reinforce conventions
- Responsible for designing and implementing secondary and open-world missions
- Wrote and maintained all design documentation for aforementioned responsibilities
- Trained and supervised new hires in proper and efficient workflow techniques
Guerrilla Games never worked on open world games nor on RPGs, so it’s not surprising that they’re trying to nab as many experts in the field as they can. It’s a big shift in genre, and considering how good The Witcher 3 is, looks like they’re hiring the right people.