Guerrilla Games’ Unannounced PS4 Game Will Have In-Game, In-Engine Cinematics and More

on December 17, 2014 3:25 PM

Many were expecting a reveal of Guerrilla Games’ unannounced PS4 game at PlayStation Experience, but we didn’t hear a single word about it. As a matter of fact, the developers refused categorically to comment when asked.

Today we hear more about its cinematics thanks to a career opportunity ad seeking a Senior Cinematics Producer.

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Guerrilla is looking for a Senior Cinematics Producer. As the successful candidate you will assume a wide range of duties, including working on in-game, in-engine cinematics with an in-house cinematics team, and coordinating with external vendors for our cinematics needs. You will own the schedule and the budget, and support the Cinematics Director, Game/Art Directors, and the Executive Producer by facilitating communication and information sharing between artists, animators, external vendors, and the rest of the game development team.

Responsibilities

As our new Senior Cinematics Producer, you will be:

Accountable for the long-term planning and requirements gathering, as well as the day-to-day needs of the Cinematics Team.
Supporting our Executive/Senior Producers with production priorities, delivery targets, regular reviews, and task deadlines necessary to meet milestone deliverables on time and within budget.
Tracking the external dependencies needed for each and every shot, and communicating those dependencies to other departments and/or external vendors.
Working with the Cinematics Team to break down the work required for each and every shot, and tracking that work from introduction to delivery in our project management system.
Requirements

We want to hear from you if:

You have 5 years of experience working on Cinematics Teams as a producer/ technical project manager, on at least 2 shipped AAA games.
You possess excellent oral and written communication skills.
You have experience with tracking work and mitigating risk.
You have a high level of technical proficiency, and are able to understand the requirements of integrating cinematics with a proprietary toolset into a proprietary engine.
You’re able to effectively communicate with artistic and technical personnel.
You’re self-motivated and able to take the initiative as the need arises.
You’re able to switch between day-to-day firefighting and high-level planning and budget responsibilities.
You have an attitude that says, “we’ll make it happen”.
You possess an understanding of the complete cinematics pipeline, including MOCAP, facial scanning/rigging/animation, shot selection, scene layout, etc.

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The ad reveals that the game will have in-game, in-engine cinematic (basically cinematics rendered in real time using the game’s engine, as opposed to pre-rendered ones), and that there’s going to be a degree of outsourcing to third party vendors on top of what the in-house cinematics team will produce.

The use of motion capture and facial scanning is also mentioned, indicating that they’ll most probably be used in the game.

It’ll be interesting to see how much longer we’ll have to wait for the release of this game, rumored to be code named “Horizon,” and to be an open world RPG.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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