Gust Looking Into Atelier Games on the PlayStation Vita

on June 17, 2011 4:00 PM

To me, the Atelier titles have always felt like they would make great handheld titles, simply because of the way the gameplay is structured. It seems custom built for short bursts of play, and never has you an extremely long time between opportunities to save the game. Synthesis is basically a short mini-game each time you need or want to do it, and the dungeon segments can be exited at any time.

It’s no wonder, then, that Gust has plans to seriously look into porting the PS3 Arland trilogy of Atelier games over to the PlayStation Vita at some point in the future, according to this Q & A with fans at Dengeki’s online site. So, that’s pretty cool, right? For Atelier fans, there’s a lot more to check out in that interview, but for someone who can’t read Japanese, it’s hard to make out with the (obviously) horrible Google Translate, so…you can go try that out for yourself. It focuses heavily on Atelier Meruru and its characters, mechanics and plot devices.

 /  Reviews Editor / PR
Chad joined the DualShockers staff in mid 2009 and since then has put much of his time into covering RPGs, with a focus on the Japanese side of the genre, from the obscure to the mainstream. He's a huge fan of iconic games like Secret of Mana, Final Fantasy VI and Persona 4 yet enjoys the smaller niche titles, as well. In his spare time he enjoys experiencing new beer, new foods and keeping up with just about every sci-fi show on television. He's married to an intelligent, beautiful Southern Belle who keeps his life interesting with witty banter and spicy Cajun cooking.
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