In an interview with IGN, both Shigeru Miyamoto and Eiji Aonuma explained Nintendo’s decision to release The Legend of Zelda: Breath of the Wild for both the Wii U and the NX.
Miyamoto-san explained that when Legend of Zelda: Breath of the Wild faced a change in direction, it was decided to release the game for both consoles. He also mentions that the reason for the original delay was due to problems with the physics system.
“It’s complicated because as we’re developing this – obviously development of the NX started a while ago – and unfortunately, I’m sorry, but the development of this game took a lot longer than expected. We really felt like we would be able to get it done last year, but there was a lot of struggle with using the physics engine, so that’s why it took a long time. Also, when we thought about developing a Zelda game for the NX, it would have to be way further down the life cycle of the system. And this game, rather than really focusing on the unique features of the Wii U, it’s really a game you sit down and get into. There was a change in direction, so we decided to develop for both consoles a while ago. “
Aonuma-san also commented on the matter, pointing out the similarities to The Legend of Zelda: Twilight Princess in how the game is releasing on two systems.
“From the beginning, we were thinking of releasing this title on both platforms. With Twilight Princess, I was looking at this new platform called Wii and I had more of an outsider objective view of ‘Oh this is coming out’, but for this one I was slightly more involved with the NX and just judging on the timing of development. When we were going to finish this, we thought it might be fun to have that available for the NX as well. I don’t see it as something too unfortunate. I think it’s nice to have a single title that can be played on two different platforms.”
The Legend of Zelda: Breath of the Wild is releasing for both Wii U and NX in 2017 alongside a new series of amiibo.