Hideo Kojima Already Imagined Metal Gear Solid V: Ground Zeroes When He Made the First Metal Gear

on February 13, 2014 8:32 PM

Legendary Metal Gear Solid V: Ground Zeroes Director Hideo Kojima is in a reminiscing mood today, and he explained on Twitter how he already had clear in his mind the design of the upcoming game when he created the first Metal Gear on the MSX2:

2D dot pic w/ no scroll screen. No blind spot. Snake was able to ride the track but not to drive. Not able to CQC or crawling,

Not able to CQC or crawling, or even had not voice, but the image of GZ today precisely existed in my mind.

Things existed in MG. Elevator, duct, carbon box, warning mode, danger mode, close combat (punch), 2 way (CALL+SEND) radio, & enemy’s view.

Things added in MG2. Crawling, soliton radar, evasion mode, sounds mode, carbon box for transportation, and “Look at the BOB” trick, etc.

Kojima-san also tweeted a nostalgic picture of the game that started it all, and you can see it below.

It’s always nice to get a glimpse of what’s in the mind of a prominent developer like the father of Solid Snake, and looking at the first Metal Gear, it’s quite impressive to think that his imagination had already made such a large leap.

It shouldn’t surprise us, though: Kojima-san has always been quite the visionary. I remember the negative reactions when he predicted the coming of remote play a few years ago, and look at what’s happening right now.

Metal Gear

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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