Hideo Kojima and Mark Cerny Visit inFamous Developer Sucker Punch in Their Technology Research Trip

on January 21, 2016 12:57 AM

We already know that Metal Gear Solid creator Hideo Kojima and PS4 Lead Architect Mark Cerny are on a trip to research on the latest technology applied to games, and today they visited a studio among those that led the tech charge during the first year of the PS4, Sucker Punch.

While we don’t know what they were given a chance to see, especially considering that Sucker Punch’s new PS4 game is still shrouded in a thick veil of secrecy, the developers of the inFAMOUS franchise are well known for their advanced expertise in open world streaming, performance capture, animation, lighting, particle effects much more.

Among others, Kojima-san and Cerny also met Sucker Punch’s Founders Brian Fleming and Chris Zimmerman. At the bottom of the post, you can see the pictures posted by Kojima-san in full resolution.

Interestingly, so far the first two destination of Kojima and Cerny’s trip have been related with Sony, at least when concerning video games, which isn’t surprising considering Kojima Productions’ partnership with the house of PlayStation. It’ll be interesting to see who they’ll visit next.

Incidentally, Yesterday Kojima-san also visited Star Wars: The Force Awakens Director J.J. Abrams.

On to the most relevant subject of the day, Kojima-san asked fans if he should shave his new beard. By all means, feel free to give him your fashion advice in the poll below:

Apparently, though, the odds are pretty much decided, with 80% of the votes in favor of the manly beard. That’s where my vote went too.

 

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.