Hideo Kojima Compares Metal Gear Solid V: The Phantom Pain’s Difficulty with Ground Zeroes

on August 14, 2015 3:23 AM

If you’re wondering how Metal Gear Solid V: The Phantom Pain compares with Ground Zeroes in terms of difficulty, Hideo Kojima himself answered that question on Twitter.

“If you felt it was difficult to play Ground Zeroes, I think you’ll be ok with The Phantom Pain. The feeling of the controls is intact, but it’s much improved, there’s the Fulton recovery and support and you can also use the buddy. It’s different from Ground Zeroes that was a closed space, where you could not escape.”

“I wrote the “feeling of the controls is intact,” in fact based on the feedback from Ground Zeroes, the feeling of the operation of The Phantom Pain is not confusing. It’s been adjusted to make it easier to play.”

I wouldn’t be surprised if some felt the sneaking in Ground Zeroes a bit constricting. The area was small, with few real vectors of approach and escape, and with limited options. On the other hand, the freedom offered by The Phantom Pain seems much more appealing.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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