Hideo Kojima was criticized by many due to the high density of cutscenes in Metal Gear Solid 4, but in Metal Gear Solid V: Ground Zeroes he's doing things differently, and today he explained on Twitter how the camera of the game will work:

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Since Metal Gear Solid V is a realistic stealth simulator, the degree of freedom is important. Therefore in most situations cutscenes and gameplay are connected in a single shot. It's almost a single shot from the opening to the end, aside from your input.

The opening of Ground Zeroes also shows that intent. Gameplay and cutscenes use the same camera. That way there's a sense of realism. In addition the opening of Ground Zeroes is set in a way that makes you understand the position of the imprisoned Chico.

That's definitely an interesting approach, especially considering how much previous Metal Gear Solid games the camera jumped a lot between gameplay and cutscenes. We'll have to see if it'll enhance immersion, but if the opening of Ground Zeroes (that you can see below) is any indication, there's definitely some promise in this approach.

//www.youtube.com/embed/elMikUGFfqw