Hideo Kojima Explains the Deep Meanings of Death Stranding; Should be a “New Genre”

on June 16, 2016 11:40 AM

Today the official Japanese Twitter account of Kojima Productions relayed a long explanation from Hideo Kojima on the deep meanings of the demo showcased at Sony Interactive Entertainment’s E3 press conference, Death Stranding.

Afterwards, Kojima-san’s assistant Ayako Terashima provided a translation, that you can read below.

Since it was late at night for Terashima-san, Kojima Productions official English account took over a little while later.

It’ll certainly be interesting to see what will come out of this, especially considering how early in the pre-production process Kojima-san’s next game is.

I feel that the last time we saw such a early concept presented publicly it was Kara from Quantic Dream, and that wasn’t even intentionally a game concept. That said, it evolved into something definitely promising.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.