Hideo Kojima Wanted as Few Cutscenes as Possible in Metal Gear Solid V

on March 13, 2014 12:41 PM

It is a known fact that games in Hideo Kojima’s Metal Gear Solid franchise can be differentiated by the length of cutscenes and hours of the story. However, Mr. Kojima has stated that he will be taking a different approach with Metal Gear Solid V.

During an AMA on Twitch, Mr. Kojima iterated that when developing Metal Gear Solid V, he utilized as few cutscenes as possible. The story is meant to be driven by the player’s actions in the open environment, in addition to packets of information spread throughout the environment.

Those worrying about a two-hour long finale cutscene can breath a bit easier.

Metal Gear Solid V: Ground Zeroes will be released next week for the PlayStation 4, Xbox One, PlayStation 3, Xbox 360.

 /  Staff Writer
David has been a gamer since childhood and enjoys games that are able to deliver fun and intricate gameplay alongside compelling and emotional narratives. He's also a huge fan of film, television, comic books, and literature. David has his B.A. in English Language Arts from CUNY John Jay College.
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