In Space We Brawl Dev Talks About Impossible Frame Rates on PS4, Working with Sony, Unity and More

on November 2, 2014 3:38 PM

At Milano Games Week 2014 I had a chance to talk with Forge Reply Business Development Manager and Developer Alessandro Mazzega about In Space We Brawl, which recently launched on PS4 and PS3.

During our chat, Alessandro gave me his insight about the game, about the PS4 itself and how the studio got in touch with Sony to launch on PS4 and PS3. We also get his opinion about the recent appointment of John Riccitiello as CEO of Unity and a tease on the possibility of expanding In Space We Brawl and Forge Reply’s future games to other platforms.

You can watch the full interview below and please forgive my voice, I was sick like a kitten that day.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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