inFAMOUS: Second Son: Soon We’ll learn More About the PS4 Exclusive’s Engine and Spectacular Graphics

on January 15, 2014 2:41 PM

If you want to learn more about inFAMOUS: Second Son‘s beautiful visuals you may be in  luck. Looks like Sucker Punch is going to give us some chances to learn about the ins and outs of the game’s engine.

Today we learned that at the upcoming Game Developers Conference, that will be held between March 17th and March 21st, Lead Engine Programmer Adrian Bentley will hold a postmortem about the engine of the game.

Have you ever wanted to make an urban open world super hero game? Push boundaries on emotive cutscenes? Render awesome particle effects? Or maybe you just want to make your game really cool on the PS4? In this talk, we’ll describe how Sucker Punch designed the inFAMOUS Second Son engine to take advantage of the power of the PS4. We’ll cover our threading approach, its pros and cons, how we made content easier to tweak and create, and how we utilized compute and the PS4’s GPU to achieve new levels of visual fidelity.

The talk is going to be fairly technical, as it’s intended for “programmers with some familiarity with game engine concepts, especially concerning rendering,” but i’m quite sure most will find it interesting even while lacking that kind of knowledge.

At the moment the specific date, time and location of the panel are still to be determined, but at least we know it’s coming.

If you want something a bit less technical, you mat still have a thing or two to look forward to. A fan asked Sucker Punch on Twitter if they’d share “tech videos about the engine, physics and the city before the release date,” and the reply was tongue in cheek but quite clear: “be careful what you ask for, for you might just get it! That is all.”

Looks like things are going to get exciting for inFamous fans as we wait for the game’s release date on March 21st.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.