inFAMOUS: Second Son: Possible DLC Powers Teased in Game; Time of Day Option News Coming Next Week (Spoilers)

on March 30, 2014 5:45 PM

inFAMOUS: Second Son seems to have found a special place in the heart of many gamers, and some have been finding themselves yearning for more powers to play with, others want more options to add more variety to the endgame.

Today Sucker Punch Productions promised that we’re going to hear a statement about the possibility to manually change the time of day “within the week” (which obviously means the next, since it’s Sunday).

Oh yea we’re still looking into it. Should have an answer/statement within the week.

What’s even more interesting is that the game itself seems to be teasing more powers in addition to those already available to Delsin Rowe. There are going to be relatively mild spoilers from now on, so if you still didn’t play and want to keep everything a surprise, stop reading right here.

In the very last audio log collected in the game (you have to find them around in the map like the dead drops in inFAMOUS and inFAMOUS 2, and if you’re not a collector you may have missed it) a friendly informant within the DUP Tells us:

Did you ever wonder how many powers you can hold? Augustine does. She doesn’t like the idea of you ever finding your way to Curdun Cay. We’ve got a lot of different counduits there. Not just the ones you’ve seen here in Seattle. Glass, wire, paper… Man, it’s a long, strange list. Imagine what would happen if you came to Curdun Cay, and if you got all those powers. What would you become? Man that scares me, and I bet it terrifies Augustine.

The inclusion of paper as a playable power is rumored (but not confirmed) to be the reward with the Paper Trail series of augmented reality missions, but what about wire and glass? Both have been mentioned earlier in the preliminary steps of the augmented reality game, and both have the potential to make for very interesting powers.

The fact that they’re mentioned in the very last audio log is probably the most telling element about the possibility that we might see them unlocked in some form of DLC. It’s supposed to be heard near the end of the game, and what best position is there to tease things to come?

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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