Insomniac Games CEO Talks on the Power of Current Generation Platforms: “We Can Render So Much More”

on December 5, 2015 5:05 PM

Insomniac Games is currently working on a reboot of the Ratchet & Clank franchise, and CEO Ted Price talked about it during Sony’s live coverage from PlayStation Experience, and specifically he discussed the power of current generation platforms.

“The majority of the cutscenes are done in engine, but there are a lot of cutscenes we integrate form the movie as well. What’s nice is that it’s difficult to tell what’s what some times.

It’s cool how far video game technology has come. I think it has lot to do with the power of the platform we work on. We can render so much more that we could before, in terms of complex materials, in terms of lighting, with global illumination, in terms of just the sheer amount of stuff on screen. It really helps us get more creative.

Because when we’re going back and look at the original Ratchet, there were a lot of things that we wanted to do originally, but that we simply couldn’t do, and now we can do it. And we can make it even more… I’d say… like you’re there… Just because the lighting is significantly better and the effects have higher fidelity.”

It’s indeed amazing how far tech has gone. The age in which we used to play with pixels isn’t so far in the past. I still remember playing my first games on my Spectrum 48K on a Christmas morning of 31 years ago…

When I think about it, I’m honestly happy to be alive.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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