During GDC 2017, DualShockers had the opportunity to speak with Inti Creates' President CEO Takuya Aizu and Associate Producer and International Affairs Coordinator Matt Papa.

During our discussion we asked what it was like bringing their newest game, Blaster Master Zero, to Nintendo Switch. The game was originally announced as a Nintendo 3DS exclusive, but that soon change once the launch of the Switch came near.

Evidently, the developer began development using their in house engine for the 3DS version. After they decided they would also release Blaster Master Zero on the Switch, Aizu-san says, "getting the stuff from the in house engine over to Switch only took a few months." Additionally, reflecting on their time developing on the hardware, he continues, "In terms of just a general feeling, the Switch is very easy to work with and developer-friendly from our experience."

We also asked if he would be willing to tease any upcoming announcements in 2017. Aizu-san let us know, "We have two big projects coming up: the first we're aiming to announce early Summer - the second will be closer to the end of the year."

Check back in with DualShockers soon for the full interview, where we discuss plenty Gal*Gun and Blaster Master Zero related topics.