Keiji Inafune’s RED ASH Gets First Gameplay Mock-Up And More Info on Scope of the Game

on July 6, 2015 3:18 PM

On July 4th, Keiji Inafune and his team at Comcept launched the Kickstarter campaign for Red Ash, an anime-like action adventure with TPS elements for PC (at least for now).

Today they posted an update, including the first gameplay mock-up and more information on the scope of The KalKanon Incident, which will serve as the first game for the IP.

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Here’s what the team had to say about the concept and scope of the game:

The KalKanon Incident and the overall RED ASH concept.

The vision that the team has for RED ASH is split into two distinct parts, with The KalKanon Incident acting as the first part of the overall story. Inside the Mobile Citadel KalKanon, the player will be faced with mysteries, conspiracies, and encounters that will not only be key to the story contained inside KalKanon, but will also act as catalysts for events that will affect the entire world of RED ASH which we plan to focus on with the second part of the RED ASH story. We are confident that players to be satisfied after clearing The KalKanon Incident, yet we already know that the ending will have them yearning for a continuation of the RED ASH adventure!

The KalKanon Incident game scale 

Our ideal vision for this project is a game that offers 8 hours of playtime for players going straight from the opening scene to the ending credits. However, we are looking to add more depth and events to the planned areas to allow players to spend more time exploring and uncovering the hidden secrets of KalKanon. This vision is currently spread across the stretch goals we have announced in the form of Episodes. If we are only able to reach the initial goal of $800,000, then this content will need to be cut down on as we will not be able to include the content that is planned for those Episodes. Of course, a lot of potential backers are going to want to know more details regarding these Episodes, and we will be sharing more info in the near future!

In any case, we are not going to create an incomplete game that will disappoint backers and we have planned for a scenario where we only reach our initial goal, even if it is not the one that the team desires. In that case players may not be able to discover the deeper secrets hidden in the belly of KalKanon, but there will still be a clear ending revolving around how they are able to stop the Mobile Citadel KalKanon.

However, we are going to do everything we can to make sure that our fans are able to explore all of the planned areas and interact with all of the characters who are important to the world of RED ASH. Our ideal vision is for players to have the freedom to challenge The KalKanon Incident in a variety of ways, and each area that we open up through stretch goals will add more options to the overall campaign and answer more of the various mysteries hidden inside KalKanon.

It’s relevant to mention that Tyger (who appears in the gameplay concept above) won’t be playable with the current initial goal of $800,000.

RED ASH has currently gathered $257,371m of its $800,000 goal. If you want to contribute, you can find the Kickstarter campaign here.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.