Killzone: Shadow Fall Director Details Bots: “They Really Mimic Human Player Behavior”

on September 7, 2013 6:29 PM

Killzone: Shadow Fall will come with bots in order to beef up multiplayter matches or to practice offline, and Guerrilla Games seems to be quite confident on their performance, as explained by Game Director Steven Ter Heide in an interview on the latest PlayStation Blogcast.

We’ve always had bots in our previous games but we wanted to really have that bot experience transfer into the custom games also. You can have those bots either in online matches, and they’ll replace some of your human friends or you can play an offline match against bots.

And they know how to play with the abilities, they know how to play all the different mission modes, they can deal with whatever customization you throw at them, and best of all they really mimic human player behavior. So if you set them to hard, that’s a pretty good challenge.

Bots have always been a good addition, but this time around they’re more special, because you get to set your match and practice the things you want to practice and get good at.

Will they really play as well as Ter Heide describses? While this isn’t the first time a developer compares AI to “human behavior”, I really hope he isn’t exaggerating too much. Call me a wimp, but I love to train against bots, and having good ones that aren’t totally driven by some form of artificial stupidity would definitely help.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.