Killzone: Shadow Fall Lead Designer: “The Lag Is Gone, and that Makes Killzone a Better Game.”

on October 7, 2013 5:42 PM

One of the most decried flaws of the Killzone franchise was a widespread input lag that was significantly decreased — but not eliminated — in Killzone 3.  Today Killzone: Shadow Fall Lead Designer Eric Boltjes told VG24/7 in an interview that the dreadful enemy is finally a distant memory, even thanks to the work done in collaboration with Sony on the DualShock 4 controller.

We really pushed them to make better triggers that go up. Also stuff like the touch-pad. When I first saw it on the prototype controller I was like, ‘What the hell am I supposed to do with that? It’s not an iPhone game.’ But I’m really surprised as to how well that little thing works. I’m not promoting it, I don’t have to sell that controller, but I’m really happy with how it works in our game. Everything else works now, from response time, the dead-zones, everything is better. The lag is gone, and that makes Killzone a better game.

Having tried a demo of Killzone: Shadow Fall myself I really didn’t feel the old and familiar input lag. It was so snappy and responsive that it almost didn’t feel like Killzone. Of course we’ll have to see how the retail version will perform, but considering my experience I’m very willing to give Boltjes the high five on this one.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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