Kinect SDK Heads to Windows, Possibilities Endless

on June 16, 2011 3:00 PM

When Microsoft first announced the Kinect you could say I was less than excited about it. I had little to no interest in full-Kinect games where my body is the controller. I’m not against it, but the concept just doesn’t appeal to me. Seeing some of the different applications being implemented at E3 this year such as the voice commands in Mass Effect 3 or the gun assembly in Ghost Recon: Future Soldier has piqued my interest a little more, but it’s still just a blip on the radar.

What I really want to see more of are the solutions we’ve been seeing from the hacking community who have been developing all sorts of insane applications for the program, which Microsoft seems to be fully embracing. This support from them has now increased, as a Source Development Kit has been released for Windows users to tinker with Kinect. PC users will be able to use everything that Xbox 360 users can with the motion sensing magic device, and it’s only a matter of time before we start seeing some REALLY cool applications.

Maybe someday the technology will be ubiquitous enough to come pre-installed as a tiny camera on every computer, like the webcam I’m sure 90% of you have at the top of your screen. Now no more than an inch wide, these used to be a bulky add-on as well. Technology marches on, and I’m excited for the future.

[Engadget]

 /  Staff Writer
John is what you might call something of a badass. When he's not writing about games or playing them, he's playing in the Kansas City band "Documentary" and drinking as many different beers as often as he can. He's a huge comic nerd in the best sense of the term, with a particular love for the Creator Owned movement.
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