After a tumultuous 2015 with his departure from Konami and the release of the final chapter of his Metal Gear Solid saga, Hideo Kojima triumphantly returned to the stage at E3 2016 during Sony’s press conference with the reveal of his new title Death Stranding, with his studio sharing some images of how they made the magic happen for its first trailer.
On the official Kojima Productions website, the company shared some new images and details providing a behind-the-scenes look at the development of the reveal trailer for Death Stranding and the tech that helped bring it to life.
Specifically, Kojima Productions revealed that the motion capture of actor Norman Reedus (who appears to be playing the game’s main protagonist) was filmed over two days from March 22-23 at Sony Interactive Entertainment’s Visual Arts Service Group in San Diego, CA.
While shooting for the trailer, the team used the process of “Photogrammetry” to take hundreds of photos of Reedus to capture his full body, which would then be used to reproduce for the game’s 3D data. Reedus was motion captured by the team during the shoot, while the baby featured in the trailer was shot as a doll and replaced during post-production.
Once the shoot and motion capture were completed, the data was brought back to Japan for Kojima and his team to then recreate with the in-game engine for Death Stranding and used to complete the game’s E3 trailer.
Death Stranding is currently in development for PS4 – in the meantime, you can check out a gallery of behind-the-scenes images from Kojima Productions’ shoot for the game’s reveal trailer below: